OOP Lab manual
Object Oriented Programming using Java
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1). Write a Program that displays Welcome to Java, Learning Java Now and Programming is fun.
2). Write a program that solves the following equation and displays the
value x and y:
1) 3.4x+50.2y=44.5
2) 2.1x+.55y=5.9
(Assume Cramer’s rule to solve equation ax+by=e x=ed-bf/ad-bc cx+dy=f
y=af-ec/ad-bc ).
2) 2.1x+.55y=5.9
(Assume Cramer’s rule to solve equation ax+by=e x=ed-bf/ad-bc cx+dy=f y=af-ec/ad-bc ).
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